• About
  • Talks and Workshops

Facilitating Agility

~ Scrum and Agile Facilitation

Monthly Archives: April 2012

Facilitation Toolkit: Activities for Exploring

23 Monday Apr 2012

Posted by Cara Turner in Agile, Facilitation, Games, Links, Retrospectives, Scrum

≈ 4 Comments

Tags

Agile Facilitation Toolkit

This is the third of four posts covering facilitation games for the different phases of meetings – Check In, Opening, Exploring, Closing.

Exploring is essentially the ‘Present’ phase of facilitation, with two major sections within it: Exploring: Divergent and Exploring: Convergent.

Divergent games feel a lot like ‘Part 2’ to Data Gathering – and I think it is a bit of a grey area: I often find them so closely linked that the two sections can be combined, but sometimes there is value in having them both. Then Convergent exercises consolidate our findings in preparation for moving to the “Future” phase.

As I understand complexity theory in software development, the Exploring section relates to managing emergence, and ‘sensing’ in Cynefin’s Probe – Sense – Respond model. It’s this level of investigation that helps us to see what effects our actions are really having, identify positive and negative patterns that may be developing, as well as highlight unexpected areas of potential.

Exploring: Divergent

Here, we want to delve further into issues that are important, extending our understanding by looking through a different lens – of brainstorming, understanding risk, or in-depth analysis.

Generate Ideas / Breakthrough thinking:
I was fortunate to attend a session with Darian Rashied called “Facilitating Creativity for Breakthrough Problem Solving” at the London Scrum Gathering last year. In it, Darian explained how unexpected connections work to generate ideas: things that make no sense keep us occupied, we can’t walk away from them. This means we reach deeper and cross boundaries we would usually stay well within, in order to resolve the senselessness. According to John Medina in Brain Rules, this can even carry through to our sleep, hence the term “sleep on it”.

Using de Bono’s framework, Darian reinterpreted the game phases as follows:

Opening > Exploring (divergent) > Exploring (cohesive) > Closing
Provocation > Movement > Harvesting > Treatment

Provocation: ridiculous, fun, laughing – getting out of the serious mode activates a different part of brain which frees up our imagination
Movement: activities that stimulate mental leaps help us escape our normal, tried-and-tested thought patterns
Harvesting: reaping the benefit of our slightly altered viewpoints by creating space for the ridiculous, accepting and investigating all ideas
Treatment: taking ridiculous ideas and reshaping them back to practical applications

While some of the ideas below may seem whacky, they really do generate at the very least some interesting new viewpoints.

  • Random Input: Idea generating technique that works by aligning the problem with the attributes of a random object (played in Darian’s workshop, from Edward de Bono’s How To Have Creative Ideas)
  • Brainwriting: Generate ideas and share them, expanding on each others ideas as you go (also in Gamestorming)
  • Anti-Problem: Solving the opposite of your problem helps to view the issue from an ‘opposite’ perspective, and promotes both idea generation and a “re-view” of your current processes
  • Destruction Plan: Taking the Anti-Problem to an extreme, this game harnesses our apparently abundant destructive abilities to create awareness of tools, processes & ideas we don’t normally consider, then reframe them for positive effect (played in Darian’s workshop).

Risk detection:
Traditional Risk Matrixes and Risk Mitigation Strategies tend to fall far short of the mark for the complex work that makes up most of software development. The activities below work well as collaborative approaches for surfacing risks and assumptions, and are really valuable at the start of a project or in a planning phase for resolving rocky ground.

  • Speedboat – what’s weighing us down, why we aren’t moving at the speed we expected
  • Pre-Mortem – ‘remember the future’ technique – an imagined post-mortem on a failed project – surfaces underlying problems with our current approach (I blogged on this here)
  • Ritual dissent – an idea generating-and-then-bashing activity, that helps to challenge assumptions & highlight risks – this requires a high-trust environment and at least 3 or 4 teams (another description of Ritual Dissent)

Avoiding failure is apparently a better evolutionary tactic than building on successes1 and this may be why we find it easier to visualize disaster than success. Whatever the reason, once we’re given permission to identify things that can go wrong, these activities can unleash a wealth of information. Be sure to create safety first and follow on with identifying mitigating actions, so that no-one is left with a sense of impending doom…

1 Mostly from Dave Snowden’s Podcasts discussing resilience and exaptation.

Root Cause Analysis2:
Sometimes we encounter issues that are really symptoms of deeply rooted organizational impediments. This is especially valid for recurring issues, as well as catastrophic events. Here we need to dig deep to unpack the root cause of the problem.

  • 5 Why’s: Originally from the Toyota kata, this method uses 5 as a heuristic number of times we need to ask “Why” something happened to get to a level of human cause(s), such as flawed process or incorrect assumptions
  • Cause and Effect Diagrams: These diagrams make visible all the ‘symptoms’ that need to be addressed, their apparent causes and their effects, and highlight the reinforcing loops. This is a valuable aid for identifying ‘attractors’ to enhance positive loops, and ‘dampeners’ to weaken the negative – making it possible to make decisions on what should be resolved in which order, and how we expect it to impact the rest of the system.  (Ishikawa diagrams are an alternative form of this, which I haven’t worked with)

2 I owe this section to Carlo Kruger’s A3 Thinking session which he presented to SUGSA at the beginning of this month – Thanks Carlo!

Other formats:
These two formats are complete facilitation plans for generating insight from opposite standpoints: a strength-based, imagi-planning approach, and analytic problem analysis:

  • Appreciative Inquiry – Highly creative full retrospective technique for generating new ideas from a positive foundation. I find that future-specting is quite hard to grasp for teams unfamiliar with agile games, so for less exploratory teams I’ve replaced this with an outcomes-focused exercise.
  • A3 Thinking – Toyota’s methodical ‘total picture’ approach to understanding issues and testing corrective measures. Incorporates root cause analysis techniques into a detailed improvement plan. Great for significant issues, overkill for small ones.

Exploring: Convergent

Once we’ve expanded our view, we need to start the converging process, making sense of what we have uncovered. These sorting exercises help to clarify where ideas are overlapping and identify dominant themes and needs. I typically do all of these in a session, with more or less detail as time allows.

Grouping > Clarifying > Interpreting

  • Clustering – The process of grouping associated ideas provides a the first step to identifying underlying causes, and also highlights unity and differences in a group
  • Identify Themes – Having the team name the clusters of post-its encourages discussion about and agreement on the grouping, providing a nice organic approach to determining categories (from Agile Retrospectives)
  • Debrief – Open questions that bring attention to emerging patterns – can be done as a quick round-robin or murmur group exercise (from Agile Retrospectives)

Through exploring our situation we seem to be answering the question ‘What does what we know about the Past tell us about the Present?’. By uncovering underlying themes and discovering experiments yet to be tried, we put ourselves in a position of strength – able to apply our insights in a way that can shape our future.

We take this information into the Closing section to identify specific probes to set up and actions to take that will help us get there.

Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.

Facilitation Toolkit: Activities for Opening

02 Monday Apr 2012

Posted by Cara Turner in Agile, Facilitation, Games, Links, Retrospectives, Scrum

≈ 9 Comments

Tags

Agile Facilitation Toolkit

This is the second of four posts covering facilitation games for the different phases of meetings: Check In, Opening, Exploring, Closing.

The Opening phase of facilitation is the space in which the group starts to unpack the topic at hand. This is usually the “past” phase – looking at what has led us to this point in time.

It’s surprisingly difficult for us to look back at events that have passed and generate insight and understanding from them. Aside from struggling to remember everything that’s valuable, often there are deeply held beliefs or other organizational messages that sway our view of events until we look at them closely from a unbiased perspective.

The Gathering Data section of the meeting gives us the opportunity to ‘get back to the facts’  of what we’re dealing with, and with the Exploring section, has the most scope for variety, providing a multitude of ways to unpack the status of a team, project or company. And doing this in a group format allows us to combine individual memories to build up a reasonably comprehensive picture of what is happening in the environment.

In Gamestorming, the authors refer to ‘Meaningful Space’ as the use of visual space to sort our experiences, knowledge and feelings into comparative or relative areas. This is particularly valuable both for prodding our memories and clarifying areas of strong agreement, disagreement, and alternate perspectives.

Timelining:

This opening format is a great way to have team members tell their story; the narrative format grabs everyone’s attention and highlights the human side of the sprint / release etc.

  • Activities over time + emotions – A good way to see individual experiences – especially if you include personal events in the timeline. Increases team’s knowledge of each other, as well as what was significant to them in the sprint.
  • Emotions timeline – As above, but start by drawing the emotions timeline, only adding events at major points. Use a large graph with x axis showing the time period, and y axis equal amount positive & negative space, and have each person draw their line in a different colour. Can also be used as a check-in activity.
  • What was my Pace – Same format as the emotions timeline, showing when team members were balanced, cruising or overworked. Good for analysing uneven sprints, disconnected teams. Debrief looks at where people are in sync and where they aren’t, the possible reasons for this, and any other observations.
  • History Map – good for company retrospectives – a timeline showing the detail of events which shaped the company’s direction and growth over time. Fun way to share corporate knowledge and reflect on events which affected the company’s development.

Categorizing:

A nice way to dissect information and prompt the group’s memory is to categorize experiences along a theme. The Learning Matrix is the most well known of these formats, and there are a variety of others below. When I can’t find something that fits, I often make these up. *Tip: Alliteration is an unexpectedly handy tool for maintaining overall cohesion.

  • Liked / Lacked / Learned / Longed For – Clarifies current status and indicates areas of growth that are beginning to develop
  • Components / Characteristics / Challenges / Characters – Product analysis tool, ideally used with a group representing different departments, from product management to development to infrastructure.
  • Confident / Concerns / Challenges / Chocolate (i.e. the ‘sweet spot’) – Use to clarify the current state of a team / product / company etc. (used for a company retrospective and planning sessions)
  • Proud / Sorry / Grateful – For high-trust teams: promotes deep connections. The addition of ‘Grateful’ helps to round out some spiky feelings and acknowledge others’ roles in ‘my’ experience. (adapted from Agile Retrospectives)
  • Helped / Hindered / Hypothesis – Unpack how a method / improvement is working for us – useful for ‘measuring’ improvements (from Agile Retrospectives)
  • We’re Good At / I Worry About / I Wonder About – Variation on the learning matrix, with a bit more focus on team identity
  • Start, Stop, Continue, More of, Less of Wheel – Focus on process / improvements analysis – the subtle distinction between stop / less of and continue / more of invites some interesting discussions

Other shapes:

  • Circles & Soup – What’s happening that is within vs. outside our control; great for identifying actions a team can responsibly take on, especially useful when decisions seem to be out of our hands, or where blaming is present
  • Strengths / Weaknesses / Opportunities Timeline – A visual format that combines an events timeline around the outside of the page (Past) with ‘Strengths’ & ‘Weaknesses’ (Present) and Opportunities that can reliably be completed in the next sprint (Future) all in one. Completed in groups with feedback and debrief of themes.
  • Sailboat (what puts wind in our sails, what gives us direction, what weighs us down) – Creates a sense of identity and direction (combination of Gamestorming’s Speed boat and airplane metaphor in the introduction)

Other visual formats:

  • Draw the Problem – A longer drawing format similar to the Check In activity, which surfaces deep connections
  • Mind mapping: Good technique for generating related information quickly, but avoid the temptation to get hung up on sorting too early – I find it useful to stress quantity over quality and use a tight timebox.
  • Group posters & feedback: Fun collaborative activity for sharing perspectives

Conversation-based opening:

  • Appreciative Inquiry – Interview section of this retro: good for strong teams to find new areas of improvement
  • Locate Strengths (larger groups): Powerful way to get to know team members and discover unknown skills (from Agile Retrospectives)

The aim of the Opening phase is to establish the foundation from which we are building. It’s important not to start drawing conclusions directly from this data, but simply to help the group as a whole to remember as much detail as possible.

Once we have this, we move on to Exploring, where we delve deeper into extending and interpreting the data we’ve gathered.

Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.

Cara

I'm Cara Turner and I live by the mantra “Feedback is the breakfast of champions!”.
Read more about me and follow me on twitter @Cara_Faye

Agile Books Creativity Education Facilitation Games Links Retrospectives Scrum

Recent Posts

  • Protected: OKRs
  • Protected: ilities
  • Intro to Flow Metrics

Archives

  • December 2019 (1)
  • November 2019 (2)
  • October 2015 (1)
  • March 2014 (1)
  • January 2013 (2)
  • July 2012 (1)
  • June 2012 (1)
  • April 2012 (2)
  • March 2012 (3)
  • February 2012 (1)
  • January 2012 (3)
  • December 2011 (2)

Twitter

  • RT @brainpicker: A magical New Year's Eve poem about the mystery of being by an astronomer-poet of uncommon talent and insight https://t.co… 1 month ago
  • RT @amandadeibert: instagr.am/p/CmxFwy1SHDU/ https://t.co/VJnwvHovBH 1 month ago
  • @TAKEALOT I have received notification that the order is ready for collection, thank you. 1 month ago
  • @TAKEALOT Have not received even acknowledgement of DM 1 month ago
  • @TAKEALOT Have DM’d 1 month ago

Enter your email address to receive new posts by email.

  • RSS - Posts

Agile Friends

Growing Agile

Minimalist Thought

vinylbaustein

Inevitably Agile

f3yourmind

Anthony Steele

Been here

  • 111,607 hits

Top Posts & Pages

  • Facilitation Toolkit: Activities for Closing
  • What is Agile Facilitation?
  • Facilitation Toolkit: Activities for Check In
  • Facilitation Toolkit: Working with Games
  • Facilitation Toolkit: Activities for Exploring

Gone here

  • pragprog.com/book/dlret/a…
  • agilefaq.wordpress.com/20…
  • gogamestorm.com/?p=423
  • gogamestorm.com/?p=645
  • geekswithblogs.net/MarkPe…

Blog at WordPress.com.

  • Follow Following
    • Facilitating Agility
    • Join 41 other followers
    • Already have a WordPress.com account? Log in now.
    • Facilitating Agility
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar