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10 Tuesday Dec 2019
Posted Agile
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10 Tuesday Dec 2019
Posted Agile
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23 Friday Oct 2015
This past Tuesday I gave my first Keynote address at the Scrum Gathering South Africa.
It’s also my first public talk about agile education and the work we’re doing at codeX :D
The slides are up on slideshare, and Lukasz Machowski did a great writeup of the talk: Can Agility Change the World? – Notes from Scrum Gathering.
Overview:
At codeX we’re developing a breakthrough education model to address the skills shortage and the digital divide, using our experience training agile teams.
We believe in changing the future, and this is a story about what we’ve learnt about agility, diversity and making real change.
06 Sunday Jan 2013
Posted Agile, Facilitation, Games
inTags
What does neuroscience tell us about facilitation?
In Methods & Tools’ Winter 2012 magazine I explore how neuroscience supports facilitation methods, and use this to make a stab at categorizing facilitation activities according to different levels of interaction.
The journey into neuroscience was prompted by trying to explain why agile facilitation methods work so well. While there is much evidence that they do, there is very little rationale as to why they should. Looking at how our brains process information provides fascinating insight into the great results they generate.
Update: here’s a direct link to the article: Agile Facilitation & Neuroscience: Transforming Information into Action
01 Tuesday Jan 2013
Posted Retrospectives
inThe end and beginning marked by the New Year provide a useful point to stop and reflect on our daily lives.
I don’t subscribe to the ‘give something up’ approach to New Year’s resolutions. But I do like to identify a theme for development – a kind of big-reaching goal that has a year to unfold. Of course, the hard part is identifying which areas of change are significant and supported, and what we can do with them. Not unlike a retrospective, really.
Part of my facilitation toolkit is Deborah Preuss’ downloadable set of Powerful Question Cards. I use them whenever I need to come unstuck from a problem.
Powerful Questions are tools for exploring our world from a new perspective. Using subtle shifts, they help us to see our situation differently, and open our minds to options we might otherwise miss – which makes them inherently creative.
I was flicking through my set on New Year’s Eve and noticed that a few were particularly fitting for a personal retrospective. These gently thought-provoking questions provide great insight for an annual reflection and planning session:
Loosely themed, these questions cover:
– What is calling for your attention?
– What’s exciting to you?
– What’s non-negotiable?
– What possibilities are lurking around the edges?
– What themes are present already?
Without stepping into cliché or worrying about resolutions, spending some time chewing on these will help to surface trends and frame intentions, which is a great way to start anything…
Here’s to finding meaningful insights and exciting paths for the year ahead.
16 Monday Jul 2012
Posted Agile, Books, Facilitation
inThe collaboration that underpins agile development depends on strong facilitation methods that ensure that all aspects of development are approached in an informed, focused and inclusive manner.
That’s a bit of a mouthful, but it’s still easier said than done. The titles below are my “go to” books for understanding the breadth, possibilities and challenges of facilitation. Together they cover a wide variety of tools for both the practices and (rather badly named) ‘soft skills’ of facilitation:
The more I work with facilitation techniques and practices, the more I think of them as a management style for collaborative organizations. The books below have been instrumental in shaping my perspective, and have been invaluable when facilitating conversations beyond the standard agile meetings.
17 Sunday Jun 2012
Posted Agile, Facilitation, Games, Links, Retrospectives, Scrum
inThis is the last of four posts covering facilitation games for the different phases of meetings – Check In, Opening, Exploring, Closing.
Closing activities form the “future” section of the agenda. Following the Exploring phase, they are focused around the question ‘How do our new insights help us move into the future?’
As with Opening and ‘Exploring-Divergent’ activities, there is a lot of overlap between ‘Exploring-Convergent’ and Closing activities. For me the distinction is the move to a planning phase: establishing a goal to move forward with, and the activities to support it. If the focus of the session is Planning, this could use up to half the allotted time, for others around a third to a quarter.
It’s also important to be aware of the time span available to implement change, and have the group select the most valuable area of focus within that context.
Finding the right focus is much more reliable when multiple interests are represented – it’s easier to avoid personal agendas and generates more discussion around what really is valuable and possible. Selection criteria, such as ‘what we are able to do now,’ ‘what fits best with our team objectives’ and ‘what do we have most passion for’, play a significant part in identifying an achievable goal the whole team is committed to.
While it’s generally agreed that we should create SMART goals, it’s hard to find activities that support goal clarification. Esther Derby’s article on Double Loop Learning provides some excellent questions to interrogate the goals for validity; and I use this format in retrospectives:
Physical interaction tends to be a more effective way to indicate the level of commitment or agreement than a purely verbal response, and is more likely to surface any hesitation, making it easier to clarify the boundaries of what can be achieved.
This nuts-and-bolts section identifies how to take a new possibility to a new reality, and could feel tiring or exciting – it helps to get this pace right. Again, it’s important to limit the actions to a realistic number.
I try to close all facilitated sessions with a quick feedback format that allows participants to review the experience, helps me to get to know the teams better, and helps me improve as a facilitator. The higher the trust relationship, the better the feedback, the more trust is built … and so on.
Another wrap-up mechanism is sharing individual perspectives; I do these in call-out fashion:
A strong closing session helps to build confidence that the way forward is relevant and attainable. Following thorough Opening and Exploring sections, this creates a reliable process for implementing beneficial action … and repeated consistently in retrospective format puts us well on the journey of effective, directed Continuous Improvement.
Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.
23 Monday Apr 2012
Posted Agile, Facilitation, Games, Links, Retrospectives, Scrum
inThis is the third of four posts covering facilitation games for the different phases of meetings – Check In, Opening, Exploring, Closing.
Exploring is essentially the ‘Present’ phase of facilitation, with two major sections within it: Exploring: Divergent and Exploring: Convergent.
Divergent games feel a lot like ‘Part 2’ to Data Gathering – and I think it is a bit of a grey area: I often find them so closely linked that the two sections can be combined, but sometimes there is value in having them both. Then Convergent exercises consolidate our findings in preparation for moving to the “Future” phase.
As I understand complexity theory in software development, the Exploring section relates to managing emergence, and ‘sensing’ in Cynefin’s Probe – Sense – Respond model. It’s this level of investigation that helps us to see what effects our actions are really having, identify positive and negative patterns that may be developing, as well as highlight unexpected areas of potential.
Here, we want to delve further into issues that are important, extending our understanding by looking through a different lens – of brainstorming, understanding risk, or in-depth analysis.
Generate Ideas / Breakthrough thinking:
I was fortunate to attend a session with Darian Rashied called “Facilitating Creativity for Breakthrough Problem Solving” at the London Scrum Gathering last year. In it, Darian explained how unexpected connections work to generate ideas: things that make no sense keep us occupied, we can’t walk away from them. This means we reach deeper and cross boundaries we would usually stay well within, in order to resolve the senselessness. According to John Medina in Brain Rules, this can even carry through to our sleep, hence the term “sleep on it”.
Using de Bono’s framework, Darian reinterpreted the game phases as follows:
Opening > Exploring (divergent) > Exploring (cohesive) > Closing
Provocation > Movement > Harvesting > Treatment
Provocation: ridiculous, fun, laughing – getting out of the serious mode activates a different part of brain which frees up our imagination
Movement: activities that stimulate mental leaps help us escape our normal, tried-and-tested thought patterns
Harvesting: reaping the benefit of our slightly altered viewpoints by creating space for the ridiculous, accepting and investigating all ideas
Treatment: taking ridiculous ideas and reshaping them back to practical applications
While some of the ideas below may seem whacky, they really do generate at the very least some interesting new viewpoints.
Risk detection:
Traditional Risk Matrixes and Risk Mitigation Strategies tend to fall far short of the mark for the complex work that makes up most of software development. The activities below work well as collaborative approaches for surfacing risks and assumptions, and are really valuable at the start of a project or in a planning phase for resolving rocky ground.
Avoiding failure is apparently a better evolutionary tactic than building on successes1 and this may be why we find it easier to visualize disaster than success. Whatever the reason, once we’re given permission to identify things that can go wrong, these activities can unleash a wealth of information. Be sure to create safety first and follow on with identifying mitigating actions, so that no-one is left with a sense of impending doom…
1 Mostly from Dave Snowden’s Podcasts discussing resilience and exaptation.
Root Cause Analysis2:
Sometimes we encounter issues that are really symptoms of deeply rooted organizational impediments. This is especially valid for recurring issues, as well as catastrophic events. Here we need to dig deep to unpack the root cause of the problem.
2 I owe this section to Carlo Kruger’s A3 Thinking session which he presented to SUGSA at the beginning of this month – Thanks Carlo!
Other formats:
These two formats are complete facilitation plans for generating insight from opposite standpoints: a strength-based, imagi-planning approach, and analytic problem analysis:
Once we’ve expanded our view, we need to start the converging process, making sense of what we have uncovered. These sorting exercises help to clarify where ideas are overlapping and identify dominant themes and needs. I typically do all of these in a session, with more or less detail as time allows.
Grouping > Clarifying > Interpreting
Through exploring our situation we seem to be answering the question ‘What does what we know about the Past tell us about the Present?’. By uncovering underlying themes and discovering experiments yet to be tried, we put ourselves in a position of strength – able to apply our insights in a way that can shape our future.
We take this information into the Closing section to identify specific probes to set up and actions to take that will help us get there.
Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.
02 Monday Apr 2012
Posted Agile, Facilitation, Games, Links, Retrospectives, Scrum
inThis is the second of four posts covering facilitation games for the different phases of meetings: Check In, Opening, Exploring, Closing.
The Opening phase of facilitation is the space in which the group starts to unpack the topic at hand. This is usually the “past” phase – looking at what has led us to this point in time.
It’s surprisingly difficult for us to look back at events that have passed and generate insight and understanding from them. Aside from struggling to remember everything that’s valuable, often there are deeply held beliefs or other organizational messages that sway our view of events until we look at them closely from a unbiased perspective.
The Gathering Data section of the meeting gives us the opportunity to ‘get back to the facts’ of what we’re dealing with, and with the Exploring section, has the most scope for variety, providing a multitude of ways to unpack the status of a team, project or company. And doing this in a group format allows us to combine individual memories to build up a reasonably comprehensive picture of what is happening in the environment.
In Gamestorming, the authors refer to ‘Meaningful Space’ as the use of visual space to sort our experiences, knowledge and feelings into comparative or relative areas. This is particularly valuable both for prodding our memories and clarifying areas of strong agreement, disagreement, and alternate perspectives.
This opening format is a great way to have team members tell their story; the narrative format grabs everyone’s attention and highlights the human side of the sprint / release etc.
A nice way to dissect information and prompt the group’s memory is to categorize experiences along a theme. The Learning Matrix is the most well known of these formats, and there are a variety of others below. When I can’t find something that fits, I often make these up. *Tip: Alliteration is an unexpectedly handy tool for maintaining overall cohesion.
The aim of the Opening phase is to establish the foundation from which we are building. It’s important not to start drawing conclusions directly from this data, but simply to help the group as a whole to remember as much detail as possible.
Once we have this, we move on to Exploring, where we delve deeper into extending and interpreting the data we’ve gathered.
Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.
15 Thursday Mar 2012
Posted Agile, Facilitation, Games, Links, Retrospectives, Scrum
inThis is the first of four posts covering facilitation games for the different phases of meetings: Check In, Opening, Exploring, Closing.
The Check In is the initial phase of a meeting, and to a large extent is independent of the content. The purpose of this section is to bring everyone’s focus into the room and establish the collaboration boundaries, so that right from the start we are all clear on what we expect of each other, and what we expect from the session.
For regular sessions like retrospectives with teams who know each other well, I jump straight to the Metaphor section below; for teams that are new to working together, or long facilitation sessions, I try to include all three steps as time allows.
These activities signal the general level of attention, acknowledging outside distractions and bringing attention to the current objective.
These activities are designed to maximize collaboration. Developing personal connections between participants and setting the boundaries of the meeting help to establish initial trust.
Once the conditions of safety have been established, a quick ‘Turn the Head’ activity suffices as a Check In, providing a meaningful transition to the Opening section of the meeting.
It’s ‘disruptive’ as it challenges our thinking by bypassing the jargon we use on a daily basis, to create new associations and insights. Metaphor check-ins can also give a heads-up on underlying themes or tensions, but are quick enough to simply highlight issues without pre-empting a tangential conversation.
These ideas appear in both Gamestorming and Agile Retrospectives.
While there is always someone in the room who “can’t draw to save their lives,” I’ve never seen this exercise produce trivial insight. Both metaphor and drawing can create new neural networks that help to situate each participant’s experience; drawing goes further by using a different form of language and connecting different spheres of brain activity. The debrief experience tends to be rich, and contributes to building trust within the group.
… and then sometimes I just ask for any 2 or 3 words, or a highlight and lowlight, that start the discussion. This is particularly useful when I don’t know the group, when emotions are running high, or there have been a variety new experiences.
Most of these activities come from books, blogs or training sessions I’ve been part of; some I’ve created to meet specific needs. Where I can find attributions they are noted; if you see any I’ve missed, or know of links I haven’t found, please let me know in the comments below.
14 Wednesday Mar 2012
Posted Agile, Facilitation, Games, Retrospectives, Scrum
inI’m often asked where to find facilitation games and formats for agile teams. Fortunately there’s an increasing amount of information on the web, a number excellent books on the topic and some great training courses available – and since it’s an ever-expanding world, the more you look the more you’ll find.
Over time I’ve assembled a list of favourite collaboration games covering a wide variety of applications, which I’d like to share over the next few blogs. To make sense of them, it helps to understand a little bit about the activities we call Games.
The idea of games being inappropriate or irrelevant in a business context is fast losing ground as we begin to understand the value of collaborative and innovative approaches to problem solving.
Games are designed, interactive experiences in a variety of formats, generally following an ‘Opening – Exploring – Closing’ structure. I distinguish between ‘empirical experience’ games and ‘collaborative’ games, as follows:
Collaborative games tend to be easier to adopt in meeting agenda as they readily support business objectives, and while the level of collaboration may feel unusual at first, the quality of the interaction compared with traditional meetings quickly establishes their value.
This is where the focus of the next few posts will be.
We can apply the gaming ‘open – explore – close’ structure to designing the facilitation agenda as well. There are different kinds of activities for each part of the meeting, and following this format creates a balanced pace through the session to keep participants focused and engaged.
For retrospectives I generally combine this structure with activities focusing on past, present and future, as described by Esther Derby and Diana Larson in Agile Retrospectives, and a small addition of ‘disruption’ I encountered in Loop Organisational Consulting’s Team Leadership Skills course. This gives us:
Check In > Turn The Head > Gather Data > Insights > Goals & Actions > Close
which is roughly:
Open > Refocus > Past > Present > Future > Close
‘Turn The Head’ highlights the value of the disruptive element to adjust our viewpoint so that we can see our world through different lenses.
I also use this overall structure for other sessions, with a greater emphasis on the specific area of focus, as well as icebreakers or empirical experience games as appropriate.
I’ve learnt to start meetings with a discussion of the agenda and how long we’ll spend on each section, and keep this visible for the duration of the meeting. Initially I resisted the idea, with worries like “what if it goes wrong; what if people don’t like it, and I want to change direction?” but I’ve been amazed at how much collaboration improves when participants can see the overall context of each activity … and I’ve also learnt that changing direction with the full awareness of the group is far more effective than rigidly holding onto the plan or appearing unprepared when circumstances change.
Developing a wide and deep toolkit gives us the flexibility we need as facilitators to respond to our changing circumstances. Each of us builds up a unique set that works for our environment, and which also evolves with time.
In the next few blogs I’ll be sharing some of the tools I’ve enjoyed using for each of the major sections of a facilitation:
* Links will become active as the posts are published.